With the help of Silverpoint Skin Editor designers will be able to easily create and modify skins of applications based on SpTBXLib.
Basic Concepts
The term skin refers to the concept of changing the software's look and feel, making it aesthetically pleasing.
Software that is capable of having a skin applied is referred to as being skinnable, and the process of writing or applying such a skin is known as skinning.
A skin for Silverpoint Skin Editor is made of a SKN file describing the logical structure of the skin. This is a text file that follows a specific format and it is used by the skin engine to skin the application's controls.
Getting Started
When Skin Editor is opened you have the option to create a new skin, open an existing one or create a skin based on a template.
This is how Skin Editor looks like.
Skin Editor has 4 sections or panes:
- Elements: this pane has a list of every control/element and their different states.
- Skin Properties: shows the skin properties and their values.
Some of the properties you can change are:
- Name: the skin name.
- Author: the skin author.
- Office Icons: when set to true the menu item icons are painted with shadows (imitating Office).
- Office Menu: when set to true the height of the separators on popup menus is 6 pixels (imitating Office), otherwise the size is 10 pixels. Also when the items are disabled the hottrack is not painted.
- Office Statusbar: when set to true the Statusbar panels are painted with rectangular separators like Office.
- Element Properties: shows the selected element properties.
Some of the properties you can change are:
- Body: to edit the Body properties select the type of the Body and change the gradient colors, Solid uses 1 color, the Simple Gradients uses 2, and the rest uses 4 colors.
- Borders: to edit the Borders properties select the type of the Borders and change the border colors. You can specify the external and internal borders.
- Text: specifies the text color.
- Preview: this pane shows the preview of the skin.
Creating a New Skin
1) Create a new project by clicking the New button on the toolbar.
2) Specify the Skin Name and Author on the New Skin dialog.
You can also create a skin based upon a template.
3) You can now start editing the skin.
An element can consist of several states, for instance the Button element has 6 states (Normal, Disabled, Hot, Pushed, Checked, Checked & Hot), while other elements have just a few like the ProgressBar element that has only 2 states (Normal, Hot).
To access a specific element property, you must first locate the element on the Elements pane and then select the corresponding state, when the state is selected the properties will be showed on the Element Properties pane.
Support
Direct e-mail contact:
License
The contents of this package are subject to the Mozilla Public License Version 1.1, you may not use this package except in compliance with the License.
You may obtain a copy of the License at: http://www.mozilla.org/MPL
Software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied.
The initial developer of this package is Robert Lee.
Donations
Silverpoint Skin Editor is free, however, if you wish to express your appreciation for the time and resources the authors have expended developing and supporting it over the years, we do accept and appreciate donations.
Donations are accepted via PayPal. Please click the following link to donate:
PayPal
Thank you for your support.
Downloads
SkinEditor 1.0.6 |
18 September 2023 |
1199KB |
Silverpoint SkinEditor |
SkinEditorSource.1.0.6.zip |
18 September 2023 |
110KB |
Silverpoint SkinEditor source code |
18 September 2023 - version 1.0.6
- Improved checkbox and radiobutton painting.
18 March 2014 - version 1.0.5
- Added Delphi XE4 and XE5 support.
19 April 2013 - version 1.0.4
- Added Delphi XE3 support.
29 June 2011 - version 1.0.3
- Minor bug fixes.
24 April 2010 - version 1.0.2
- Minor bug fixes.
2 December 2009 - version 1.0.1
- Minor bug fixes.
13 September 2009 - version 1.0
- Initial release.
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